Company History

Toadman was founded by Robin Flodin and Rasmus Davidsson in Stockholm, Sweden 2013. It started as a work for hire consultancy studio and contributed to titles such as Killing Floor Calamity, Escape from Dead Island, Dead Island 2, Bloodsports TV, Stylista and Warhammer: End times – Vermintide.

In 2017 we started to develop our own games, first out was Immortal: Unchained. We became a public company and opened a Berlin Office.

In 2018 we acquired Artplant that included our Oslo and Tver offices.

In 2019 we acquired Antimatter Games, Sold out and purchased the marketing agency Petrol Advertising.

In 2020 we announced the formation of EG7 as our parent company for Toadman Interactive. Artplant and Antimatter Games remained part of Toadman while Sold out and Petrol became part of EG7. Ola Nilsson took over as CEO for Toadman from Robin Flodin. This year we also published Westmark Manor on Steam and GOG by developer Nodbrim Interactive.

Today we at Toadman are 100% focused on making new fun games!

Our Locations

Our main Toad offices are located in Stockholm, Tver, Berlin and Truro. Each studio work autonomously but we share tools, knowledge and some central functionality between us. We see it as a big strength to be able to collaborate across locations to support each other. We also have people working remotely from other parts of Europe.

  • Stockholm, Sweden

    At the heart of Söder in Stockholm lies our Swedish Toadman office. This is where the company was founded. Stockholm is the capital of Sweden and is built up on 14 islands with a population of around 1 million Swedes. Maybe you should come and explore this city with us?

    Studio manager and CEO
    Ola Nilsson

    Coworkers
    ~35 people.  

  • Tver, Russia

    The Tver office was founded in 2008. It all started with 3 people – Daniel Stakhovskiy, Andrey Tsirulev and Anatoliy Shorin. Since then our team has grown more than 20 times and we are now at 85 employees (2021). And we won’t stop.

    At the moment we are working on 3 exciting projects, so stay tuned!

    Studio manager
    Daniel Stakhovskiy

    Coworkers
    +80 people

     

  • Berlin, Germany

    We’re an international team of passionate developers that have come together in the heart of Berlin to create fantastic games. We’re driven by making fun game mechanics, worlds that wow you, and characters that shine. We believe that everyone in the team is a valuable co-creator and encourage everyone to participate in all aspects of the development.

    Studio manager
    Daniel Mesonero

    Coworkers
    ~20 people

     

  • Truro, England

    Our Cornwall Studio has kept their name from before the acquisition – Antimatter Games. Antimatter Games are the largest Game Development Studio in the South West UK, based in Truro, Cornwall.

    With a number of projects under our belt, we are currently working on our Cold War shooter ’83, and IGI: Origins, the prequel to 2000’s Project IGI.

    For more news about our studio check out the Antimatter web page.

    Managing Director
    Rich Barham

    Coworkers
    ~40 people. 

     

Company Culture
and Values

Caring

At Toadman we care about each other and our players. Our work environment is warm, collaborative and welcoming. We encourage honest conversations and everyone at the company plays an active part in the game making process. We believe that an open feedback culture is key to bringing better games to our players.

Passion for games

Passion for games is what really unites us here at Toadman, across country boarders. We believe that game development isn’t a straightforward production process, but an act of creation. We encourage creativity and exploration in all of our studios as important factors when building games.

Learning

Another important focus for us is the ability to learn new things. We are open to learning new things and driven to achieve our goals. All Toadman studios have their own initiatives that support learning outside of the regular game production. Some examples are:

  • Crazy Hack Fridays (where you can work on anything you want)
  • Personal Development Days
  • English language courses in Tver
  • German language courses in Berlin
  • Pitcherama’s (where people present and discuss new games ideas for further prototyping)

Inclusion

We embrace the notion that every person counts. We strive to create a positive space where people are allowed to bring their authentic selves to work.

When not building games we like to socialise by playing board-games, video games, watch tv-series and eat together. All social activities are optional.