Toadman was founded by Robin Flodin and Rasmus Davidsson in Stockholm, Sweden 2013. It started as a work for hire consultancy studio and contributed to titles such as Killing Floor Calamity, Escape from Dead Island, Dead Island 2, Bloodsports TV, Stylista and Warhammer: End times – Vermintide.
In 2017 we started to develop our own games, first out was Immortal: Unchained. We became a public company and opened a Berlin Office.
In 2018 we acquired Artplant that included our Oslo and Tver offices.
In 2019 we acquired Antimatter Games, Sold out and purchased the marketing agency Petrol Advertising.
In 2020 we announced the formation of EG7 as our parent company for Toadman Interactive. Artplant and Antimatter Games remained part of Toadman while Sold out and Petrol became part of EG7. Ola Nilsson took over as CEO for Toadman from Robin Flodin. This year we also published Westmark Manor on Steam and GOG by developer Nodbrim Interactive.
In 2021 the Toadman Leadership team changed & now include the following people – Ola Nilsson (CEO), Rasmus Davidsson (Creative Lead), Annika Fogelgren (Org Director), Andreas Jonsson (CTO), Daniel Mesonero (Managing Director for Berlin & Stockholm) & Daniel Stakhovskiy (Managing Director for Novi Sad)
In 2021 we also collaborated with Fatshark to release Warhammer Vermintide 2: Chaos Wastes while working on our own titles.
In 2022 our partner Antimatter Games became a standalone studio again now under EG7.
Due to everything that happened in the world during 2022 we decided to relocate our Tver Studio. But before doing so we ensured that we could help as many Tver Toads as possible, relocating them & their families out of Russia. They still work for us but from other locations.
During 2023 we have opened up a new studio in Novi Sad, Serbia for Toads fleeing the conflict.
Today we at Toadman are 100% focused on making new fun games!